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<body><h1>defcon game manual</h1><table class="table" border="1" style="width: 60%;"><tbody><tr><td>File Name:</td><td>defcon game manual.pdf</td></tr><tr><td>Size:</td><td>4064 KB</td></tr><tr><td>Type:</td><td>PDF, ePub, eBook, fb2, mobi, txt, doc, rtf, djvu</td></tr><tr><td>Category:</td><td>Book</td></tr><tr><td>Uploaded</td><td>10 May 2019, 22:10 PM</td></tr><tr><td>Interface</td><td>English</td></tr><tr><td>Rating</td><td>4.6/5 from 580 votes</td></tr><tr><td>Status</td><td>AVAILABLE</td></tr><tr><td>Last checked</td><td>5 Minutes ago!</td></tr></tbody></table><p><h2>defcon game manual</h2></p><p>A typical game will see civilian casualties numbering in the millions (megadeaths) while players try their hand at annihilating their opponents.Players' scores are determined according to one of three schemes: Default (gain 2 points for 1 megadeath caused, lose 1 point for 1 megadeath suffered), Survivor (gain 1 point per million survivors in the player's territory) or Genocide (gain 1 point for each megadeath caused); though functionally identical in a one-on-one conflict, each scoring scheme suggests large differences in strategy in larger multiplayer conflicts. Most games last 30 to 40 minutes while real-time gameplay can last more than eight hours, depending on the mode of scoring. The game offers six territories that may be selected by a player or assigned to an AI opponent.Players choose and position their forces at the beginning of the game. A countdown system prevents games from disintegrating prematurely. Gameplay begins at alert level DEFCON 5 and counts down to DEFCON 1 (the highest alert level). Each upgrade in alert level brings more possibilities.Once this occurs, a victory countdown begins (45 game minutes by default) and the final score is announced when this countdown runs out.DEFCON also features local multiplayer capability, i.e. on LAN. Alliances can be formed, broken, or renegotiated at will with human players. Alliances with CPU-controlled players can only be set at the start of the game. Allied players share radar coverage and line of sight, but there is no allied victory and there is only one winner. This means that almost all alliances are broken by the end of the game. Lead designer Chris Delay explains:This results in arguments in the chat channels, followed by skirmishes at sea, followed by retaliation, before finally the whole alliance collapses and everyone starts nuking the hell out of each other.<a href="http://elitstroycraft.ru/source/cxs-gt3516f-manual.xml">http://elitstroycraft.ru/source/cxs-gt3516f-manual.xml</a></p><ul><li><strong>defcon game manual, defcon game manual, defcon game manual, defcon game manual pdf, defcon game manual 2017, defcon game manual free, defcon game manuals, defcon game manual 2016, defcon game manual online, defcon game manual downloads, defcon game manual update, defcon game manual.</strong></li></ul> <p>The score is determined not by the enemy population killed, but by which territory has the highest percentage of survivors at the end of the game.The game can be quickly forced to the background making the computer available for other use. While the game continues to run in the background, a system tray icon will notify the gamer of certain events as they occur. The office mode hotkey, sometimes referred to as the boss key, is activated by striking the escape key twice in rapid succession. A game in office mode lasts no more than six hours. The boss key is available in all game modes, but it is designed for this mode in particular.The source code used to be available for purchase on Introversion's official store, however it has been removed in September 2016 and has not been available since then. A mod forum is available on the official forum, and a user-made list (open domain) is listed on the official website.Retrieved 1 April 2010. The New York Times Company. Retrieved 27 March 2018. By using this site, you agree to the Terms of Use and Privacy Policy. A typical game will see civilian casualties numbering in the millions (megadeaths) while players try their hand at annihilating their opponents.Players' scores are determined according to one of three schemes: Default (gain 2 points for 1 megadeath caused, lose 1 point for 1 megadeath suffered), Survivor (gain 1 point per million survivors in the player's territory) or Genocide (gain 1 point for each megadeath caused); though functionally identical in a one-on-one conflict, each scoring scheme suggests large differences in strategy in larger multiplayer conflicts. Most games last 30 to 40 minutes while real-time gameplay can last more than eight hours, depending on the mode of scoring. The game offers six territories that may be selected by a player or assigned to an AI opponent.Players choose and position their forces at the beginning of the game. A countdown system prevents games from disintegrating prematurely.<a href="http://bruceleevideos.org/images/cxt-910-elliptical-trainer-manual.xml">http://bruceleevideos.org/images/cxt-910-elliptical-trainer-manual.xml</a></p><p> Gameplay begins at alert level DEFCON 5 and counts down to DEFCON 1 (the highest alert level). Each upgrade in alert level brings more possibilities.Once this occurs, a victory countdown begins (45 game minutes by default) and the final score is announced when this countdown runs out.DEFCON also features local multiplayer capability, i.e. on LAN. Alliances can be formed, broken, or renegotiated at will with human players. Alliances with CPU-controlled players can only be set at the start of the game. Allied players share radar coverage and line of sight, but there is no allied victory and there is only one winner. This means that almost all alliances are broken by the end of the game. Lead designer Chris Delay explains:This results in arguments in the chat channels, followed by skirmishes at sea, followed by retaliation, before finally the whole alliance collapses and everyone starts nuking the hell out of each other.The score is determined not by the enemy population killed, but by which territory has the highest percentage of survivors at the end of the game.The game can be quickly forced to the background making the computer available for other use. While the game continues to run in the background, a system tray icon will notify the gamer of certain events as they occur. The office mode hotkey, sometimes referred to as the boss key, is activated by striking the escape key twice in rapid succession. A game in office mode lasts no more than six hours. The boss key is available in all game modes, but it is designed for this mode in particular.The source code used to be available for purchase on Introversion's official store, however it has been removed in September 2016 and has not been available since then. A mod forum is available on the official forum, and a user-made list (open domain) is listed on the official website.Retrieved 1 April 2010. The New York Times Company. Retrieved 27 March 2018.</p><p> By using this site, you agree to the Terms of Use and Privacy Policy. A typical game will see civilian casualties numbering in the millions (megadeaths) while players try their hand at annihilating their opponents.Players' scores are determined according to one of three schemes: Default (gain 2 points for 1 megadeath caused, lose 1 point for 1 megadeath suffered), Survivor (gain 1 point per million survivors in the player's territory) or Genocide (gain 1 point for each megadeath caused); though functionally identical in a one-on-one conflict, each scoring scheme suggests large differences in strategy in larger multiplayer conflicts. Most games last 30 to 40 minutes while real-time gameplay can last more than eight hours, depending on the mode of scoring. The game offers six territories that may be selected by a player or assigned to an AI opponent.Players choose and position their forces at the beginning of the game. A countdown system prevents games from disintegrating prematurely. Gameplay begins at alert level DEFCON 5 and counts down to DEFCON 1 (the highest alert level). Each upgrade in alert level brings more possibilities.Once this occurs, a victory countdown begins (45 game minutes by default) and the final score is announced when this countdown runs out.DEFCON also features local multiplayer capability, i.e. on LAN. Alliances can be formed, broken, or renegotiated at will with human players. Alliances with CPU-controlled players can only be set at the start of the game. Allied players share radar coverage and line of sight, but there is no allied victory and there is only one winner. This means that almost all alliances are broken by the end of the game. Lead designer Chris Delay explains:This results in arguments in the chat channels, followed by skirmishes at sea, followed by retaliation, before finally the whole alliance collapses and everyone starts nuking the hell out of each other.</p><p>The score is determined not by the enemy population killed, but by which territory has the highest percentage of survivors at the end of the game.The game can be quickly forced to the background making the computer available for other use. While the game continues to run in the background, a system tray icon will notify the gamer of certain events as they occur. The office mode hotkey, sometimes referred to as the boss key, is activated by striking the escape key twice in rapid succession. A game in office mode lasts no more than six hours. The boss key is available in all game modes, but it is designed for this mode in particular.The source code used to be available for purchase on Introversion's official store, however it has been removed in September 2016 and has not been available since then. A mod forum is available on the official forum, and a user-made list (open domain) is listed on the official website.Retrieved 1 April 2010. The New York Times Company. Retrieved 27 March 2018. By using this site, you agree to the Terms of Use and Privacy Policy. A typical game will see civilian casualties numbering in the millions (megadeaths) while players try their hand at annihilating their opponents.Players' scores are determined according to one of three schemes: Default (gain 2 points for 1 megadeath caused, lose 1 point for 1 megadeath suffered), Survivor (gain 1 point per million survivors in the player's territory) or Genocide (gain 1 point for each megadeath caused); though functionally identical in a one-on-one conflict, each scoring scheme suggests large differences in strategy in larger multiplayer conflicts. Most games last 30 to 40 minutes while real-time gameplay can last more than eight hours, depending on the mode of scoring. The game offers six territories that may be selected by a player or assigned to an AI opponent.Players choose and position their forces at the beginning of the game. A countdown system prevents games from disintegrating prematurely.</p><p> Gameplay begins at alert level DEFCON 5 and counts down to DEFCON 1 (the highest alert level). Each upgrade in alert level brings more possibilities.Once this occurs, a victory countdown begins (45 game minutes by default) and the final score is announced when this countdown runs out.DEFCON also features local multiplayer capability, i.e. on LAN. Alliances can be formed, broken, or renegotiated at will with human players. Alliances with CPU-controlled players can only be set at the start of the game. Allied players share radar coverage and line of sight, but there is no allied victory and there is only one winner. This means that almost all alliances are broken by the end of the game. Lead designer Chris Delay explains:This results in arguments in the chat channels, followed by skirmishes at sea, followed by retaliation, before finally the whole alliance collapses and everyone starts nuking the hell out of each other.The score is determined not by the enemy population killed, but by which territory has the highest percentage of survivors at the end of the game.The game can be quickly forced to the background making the computer available for other use. While the game continues to run in the background, a system tray icon will notify the gamer of certain events as they occur. The office mode hotkey, sometimes referred to as the boss key, is activated by striking the escape key twice in rapid succession. A game in office mode lasts no more than six hours. The boss key is available in all game modes, but it is designed for this mode in particular.The source code used to be available for purchase on Introversion's official store, however it has been removed in September 2016 and has not been available since then. A mod forum is available on the official forum, and a user-made list (open domain) is listed on the official website.Retrieved 1 April 2010. The New York Times Company. Retrieved 27 March 2018.</p><p> By using this site, you agree to the Terms of Use and Privacy Policy. There are suggestions below for improving the article. Once these issues have been addressed, the article can be renominated. Editors may also seek a reassessment of the decision if they believe there was a mistake. August 15, 2008 Good article nominee Not listed If you would like to participate, please visit the project page, where you can join the discussion and see a list of open tasks. Template:WikiProject Apple Inc. Apple Inc. articles If you would like to participate, please visit the project page, where you can join the discussion and see a list of open tasks. Assess: Update the classification of articles in Category:Unassessed Apple Inc.See the category. Be sure to add the articles to any appropriate task forces. Expand: Xserve, OS X Server, iMac, Force Touch Infobox: Category:Apple Inc. Photo: Category:Apple Inc.Update: Snow Leopard Verify: Double check the classification of articles in Category:Automatically assessed Apple Inc. Be sure to add the articles to any appropriate task forces.I hope you guys like the work ive done as its my first major edit in wikipedia. If you can see any way to improve my work please do so. I will try adding citations to the infobox soon.Fighters can shoot at incoming missiles. Fighters can take out radar stations. Any possibility that the non-manual details can be covered? -- Jmccorm 14:32, 2 October 2006 (UTC)Introversion have disabled it's online multiplayer but not LAN. Any attempt to play online is stopped by only locked games with names bearing messages from introversion calling the pirate a thief, asking them to buy the software, and claiming to have logged their IP address. I'm not sure if it's necessarily legal to mention this, but it is an unusual case of piracy.Perhaps they simply get tired of DEFCON and decide to work on Subversion, or something.</p><p> The point is that it's stupid to have categories asserting a present-tense fact for things which are inherently uncertain, crystal ball-ish, and in the future-tense. -- Gwern (contribs) 18:25 20 January 2007 (GMT)I would love to show you the screenshots I have of Defcon running under both Linux and Mac, but alas I'm bound by an NDA. If you wish though, I can ask IV's PR department to issue an authoritative statement on the progress of the Mac and Linux versions, giving proof that they exist. The main reason why developing the Mac and Linux versions has taken a while is due to the different floating point results that the compilers for each platform gives. Since Defcon relies on floating point numbers to sync the game during online play, it's imperative that they are all identical. This lead to the development of a maths lib for Defcon that would provide fixed floating point numbers regardless of the platform. This also required that simple mathematical functions had to be re-written to support this lib. I will indeed see what I can do with IV's PR department, for the mean time though, I still say the Linux and Mac categories stay, as Defcon is a Mac and Linux game, just not publicly yet. NeoThermic 03:08, 21 January 2007 (UTC) Articles aren't categorized in every possible which way based on what is in development - one would not go to the Linux article and claim that it runs on the PDP-6 architecture because one has been quietly and privately developing some unreleased patchs which sort of make it possible. When Introversion actually releases the Linux and Mac ports, then and only then will it actually be a Linux or a Mac game. I've had a copy of Darwinia - which I've never played because my video card is broken - for months now. I'm no stranger to delayed gratification. If I were truly frustrated at the lack, I'd be writing a clone of DEFCON.</p><p>:) -- Gwern (contribs) 06:26 21 January 2007 (GMT) I mean, the interview says it a lot, and I think both demo videos say it, so it's an easy mistake. -- maru (talk) contribs 03:16, 2 September 2006 (UTC) As it's put right under the name on the boxed version of the game. 208.102.97.141 19:54, 10 March 2007 (UTC)Master Deusoma 16:16, 17 March 2007 (UTC)It's a modestly interesting promotional stunt. -- Gwern (contribs) 23:14, 12 September 2006 (UTC) It should be removed, less is more in this case. - Onslaught 11:32, 17 September 2006 (UTC) Twinxor t 10:17, 20 September 2006 (UTC) Ashanthalas 20:23, 1 October 2006 (UTC)The game is so boring it almost sent me into a coma though. Kurt 15:52, 3 October 2006 (UTC) Think about it, how would they make that work when they release all their games for Linux. And as the story goes, Mac too for this game.Besides, it is its website; everybody-dies.com -- Svip pong 16:15, 26 December 2008 (UTC). Just to be accurate?Steamrunner 21:45, 29 September 2006 (UTC) If they are, then how are other removed sections like publicity contests and beta information less worthy? -- Gwern (contribs) 03:34, 30 September 2006 (UTC)If Half-Life 2 doesn't have any mention of its early distrbution and authentication problems, DEFCON certainly should not. AlexeiSeptimus 04:28, 1 October 2006 (UTC)I've been waiting since Friday to download the game, which I pre-ordered from Introversion, from everyone-dies.com. The site's been down for three days now, and Wikipedia is one place frustrated would-be buyers will look for information when they discover the game they've paid for isn't actually available to them like it is for Steam customers. I think it's valid while the problems continue, and can be struck later. -- MattShepherd 11:38, 1 October 2006 (UTC)It isn't here to provide suppot when something goes wrong with some other website. Although the websites look down at the moment, they were working (albeit slow) yesterday, and the day before that.</p><p> -- Lijnema 11:55, 1 October 2006 (UTC)You're probably right. But. Introversion's site is down, so we're documenting the LACK of a support Web site as much as the problem itself. It's not like Introversion is doing anything to explain the problem.-- MattShepherd 11:58, 1 October 2006 (UTC)At this time, all accounts are that this is a temporary technical problem. I will await a rebuttal before I remove it again, though. AlexeiSeptimus 16:22, 1 October 2006 (UTC)When you start up the game, on the main screen you'll see a little message box from Introversion where they say there are overwhelmed by the amount of interest, and that they are working hard on solving things. I should add that I can understand that not being able to play is frustrating, but I don't think Wikipedia should be a helpdesk. If you can't access the website for some reason, places you can download the game: Introversion1, Introversion2, Fileplanet, Filefront, Fileshack, peerimpact, rapidshare, bittorrent. Not sure how authentication works for non-steam, but at least you've got the demo functionality once you have the game downloaded. -- Lijnema 16:27, 1 October 2006 (UTC)I'm loving it. -- MattShepherd 20:20, 1 October 2006 (UTC) Shouldn't it be moved back? -- Lijnema 17:03, 1 October 2006 (UTC)Yes, it's also written DEFCON in the press manuals, so I suppose the page should be altered to reflect this. NeoThermic 18:04, 6 October 2006 (UTC) I think it's probably a good idea to leave it as it is now (DEFCON), since I believe changing things back shortly after a move involves all sorts of difficulties. -- Lijnema 00:22, 7 October 2006 (UTC) With a bot and a good text editor, it's not hard at all - simply update the redirects with the bot (or only double redirects if you're lazy) and do a search-and-replace in the article itself. -- Gwern (contribs) 01:44, 7 October 2006 (UTC) I might of course be wrong.</p><p> -- Lijnema 12:32, 7 October 2006 (UTC) Of course, it is easy to fix'em with popups or bots of some sort, although it seems most editors don't use'em. -- Gwern (contribs) 16:50, 7 October 2006 (UTC) Twinxor t 20:35, 5 October 2006 (UTC) Has anyone noticed them doing this. Twinxor t 20:15, 5 October 2006 (UTC)AlexeiSeptimus 23:47, 5 October 2006 (UTC) In Office Mode, does the victory timer not start until 80% (or different if customized) of all nukes are used up, or does it automatically end the game at 6 hours. If the former, the game could last quite past 6 hours. - Keithustus 01:47, 9 October 2006 (UTC)Which means that the game will never exceed 360 minutes of playing time. I don't know where the 8 hour notion comes from. It's possible to play Defcon for more than 6 hours, but not in Office Mode. -- Lijnema 11:40, 9 October 2006 (UTC) Aprogressivist 15:54, 10 October 2006 (UTC) Also, I think the word 'varied' can be dropped, the nuclear part of the players' weapons arsenal isn't that varied, all the nuclear weapons are normal nukes. That sort of goes without saying (after all, if there weren't a range of weapons, one would just be dueling with nukes), and its usage implies that there's an unusually large range - and compared to other RTSs like Starcraft or Age of Empires, there are very few units in DEFCON. -- Gwern (contribs) 19:48, 11 October 2006 (UTC). Mgiganteus1 06:06, 23 October 2006 (UTC)The game's name is DEFCON (or Defcon.) - Estel (talk) 15:14, 23 October 2006 (UTC) It's not like there are any other games named DEFCON, after all, and the less in the disambig the better. -- Gwern (contribs) 04:34, 31 October 2006 (UTC)If Defcon were adapted to be played on more platforms, I'd agree with your motion. -- Aprogressivist 14:41, 2 November 2006 (UTC) Twinxor t 03:44, 7 November 2006 (UTC). Xyzyxx 13:50, 19 April 2007 (UTC) They're all taken from pre-alpha (or at least, internal) releases of DEFCON, and don't relect the UI of the final product.</p><p> - Estel (talk) 15:18, 23 October 2006 (UTC)If there was some notable website related to Defcon, that'd be one thing, but we're not talking about a thriving community site here. The forum has a grand total of 12 threads (as of this writing), most of which have been created by one of the two people running the website.The forum is lively and has posts by a bunch of members, the fact the threads are started by the admins is irrelevant, since most are requests for input. The number of threads is also irrelevant.Defconmatch is a non-profit community, it starts with a few users. —The preceding unsigned comment was added by 84.81.27.25 ( talk ) As you say yourself, it's a website that's just been started, perhaps we can wait a bit before linking to it. If Defconmatch stays around, becomes something notable, then I would have no problem with having a link. -- Lijnema 16:03, 1 November 2006 (UTC) In other words; your opinion seems to be what goes, regardless of the fact that it is based on nothing. Then lets ask around how many Wikipedia users have seen this article. If A is higher than B, we might as well delete the whole thing. —The preceding unsigned comment was added by 84.81.27.25 ( talk ) One link to a fansite can be added if there are a lot of fansites on the subject and the one linked to is a major one, Wikipedia is not a web directory. Can you please explain why you think there should be a link to Defconmatch? -- Lijnema 09:52, 2 November 2006 (UTC). I'm not convinced it is appropriate to link defconmatch, either. -- Aprogressivist 11:45, 2 November 2006 (UTC) I'm really confused by this. I've just done a couple of Wiki searches for a couple of my (other) favourite computer games. One is Civilization and the other is Company of Heroes. On the Civ Wiki page, there are a number of external links. One of these is a completely lifeless fansite called Civilization Lost, which has 9 (count 'em!</p><p>) registered members which compares somewhat unfavourably to Defconmatch (only running for 1 week). Company of Heroes has a specific section within external links called 'Fan sites' with about a dozen entries. There seems to be a fairly large inconsistency here given the way the link to Defconmatch has been treated. Given that both of the games I mentioned have much larger followings than Defcon and the Wiki entries have survived having these links on them, would it really hurt so much to allow the Defconmatch link to stand. Yours in a spirt of friendship. SH. —The preceding unsigned comment was added by 84.246.168.11 ( talk ) Also, could you guys sign your comments, please. Makes it easier to see who said what. -- Lijnema 12:25, 2 November 2006 (UTC) It seems as if each time one of your arguments is countered, you simply throw up a new one in its place. You initially argued that it was not a 'thriving community site' - the initial response on behalf of the website provided an eloquent rebuttal to this. And if exceptions are made elsewehere, why not here. Furthermore, we're not talking about a plethora of fansites requesting a link. To my knowledge, Defconmatch is the only one around and given the size of the Defcon community, it seems unlikely that there'll be many others around in the future, so surely that meets your other 'criterion' that a fansite should be a 'major' one? I could perhaps have understood if there had been some nefarious intention behind posting the link, but there wasn't. It was simply an attempt to provide a link to a community site that offers unique features (and I stress this) to fans of the game. As such, I would have thought it would actually enhance the Wiki entry. Regards. signed 84.246.168.11 13:34, 2 November 2006 (UTC) Siberian Hamster.If you've found an article a link to a site with 9 users, then perhaps you should remove that link; if you've found something that goes against the guidelines, then correct it.</p><p> You seem to think that I am responsible for making sure that all guidelines are followed everywhere. I personally didn't think defconmatch was something that should be included because it seemed small and lacking content to me. I've mentioned several times that I think we can wait a little and see what happens with it. -- Lijnema 13:50, 2 November 2006 (UTC) If you really think I'm being unfair, then I'm sorry about that, I don't have anything against Defconmatch as such, I just don't feel it should be linked to at this point. If other editors want to weigh in on the issue, I think that would be great. And since I'm noticing this discussion isn't making me very happy at all, I'll just leave the article be for the time being. I really don't want to get into some sort of editing war. -- Lijnema 13:57, 2 November 2006 (UTC) I was simply trying to counter the points you made with my own opinions and arguments and trying to justify them with available evidence in an attempt to persuade you that the link is justified. It was in no way, shape or form my intention to cause you any offence or distress and I apologise for any I may have inadvertently caused you. I still believe there should be a place on the Wiki site for the link and hope that at some point the editorial team will agree. As I said in my first post, yours in the spirit of friendship. 84.246.168.11 14:25, 2 November 2006 (UTC) Siberian Hamster.As for the points 3, 5, 9 and 10. 3) The information is about league systems and scoring systems, how to run the leagues, how to track scores. Yes, people need to sign up to the site, we need usernames to set up leagues and calculate ratings for users. I cannot discover anything biased by point-of-view. 5) We do not advertise or sell products or services, we do not require payment for anything. Yes, we run Google Adsense which one day might pay for the hosting. The reason for this is explained above.</p><p>I edited it yesterday to make it clear that it was a link to the website and also posted a short description (about 4 words) to make it clear what the website was about. I've noticed today that the entry has been reverted to the previous version and that the reason for the reversion is described as 'RV vandalism'. I really just wondered what I'd done wrong as I thought I was just making the link a bit more explicit?The revert doesn't specifiy to whom they reverted to, but a quick dig shows they reverted to the revision done by 195.6.25.118 (see: Diff ). NeoThermic 19:54, 21 November 2006 (UTC). Aprogressivist 13:08, 22 November 2006 (UTC) It must be some sort of bug, however, because you can't ORDER a fighter to attack a missile. Does anyone know more?Presumably so, but it's hard to tell without further testing. -- Aprogressivist 13:09, 2 November 2006 (UTC)So, when a nuke comes in, launch a fighter targetted at the nuke. Mind you, I do not think there is any report of a fighter actually shooting down a nuke!Xyzyxx 13:53, 19 April 2007 (UTC)The actual data format and network model are much different from that specified in RFC 1459 (the definition of IRC).And it's definitely not limited to IRC now. I don't think it's totally unfair to say it's based, or inspired by IRC. -- Lijnema 12:01, 1 December 2006 (UTC) My point was that commands prefixed by slashes is something I (and I imagine most people who know about them also would) associate with IRC. Whether a command was present in BBS systems before IRC isn't really important. -- Lijnema 12:10, 2 December 2006 (UTC) Internet Relay Chat was originally created to replace a chat in a BBS. It sounds like you are using mIRC or something similar as your IRC client.Also added a section under the Reception headline for common complaints.NeoThermic 14:45, 7 January 2007 (UTC) The 'dehumanized' gameplay (wherein the goal is to cause the greatest amount of human loss), combined with the soundtrack (sounds of human suffering, etc.</p></body>
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